Используя Блокнот (или другой текстовый редактор) откройте файл "buildings" в каталоге "/East India Company/Data/AI". В нем будут следующие строки:
- // building config
- Buildings
- {
- Admiralty
- {
- name = str_ADMIRALTY
- }
- CompanyHouse
- {
- name = str_COMPANYHOUSE
- }
- Fort
- {
- name = str_FORT
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- // special - number of cannons defending port
- special = 0
- }
- 1
- {
- price = 50000
- wood = 40
- stone = 80
- iron = 30
- upkeep = 3500
- build_time = 4
- special = 5
- }
- 2
- {
- price = 120000
- wood = 80
- stone = 150
- iron = 50
- upkeep = 10000
- build_time = 10
- special = 10
- }
- 3
- {
- price = 200000
- wood = 100
- stone = 200
- iron = 70
- upkeep = 25000
- build_time = 12
- special = 25
- }
- 4
- {
- price = 350000
- wood = 150
- stone = 300
- iron = 100
- upkeep = 50000
- build_time = 20
- special = 40
- }
- }
- Garrison
- {
- name = str_GARRISON
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- // special - amount of 50 marine detachments
- special = 0
- }
- 1
- {
- price = 25000
- wood = 30
- stone = 20
- iron = 0
- upkeep = 2000
- build_time = 2
- special = 2
- }
- 2
- {
- price = 40000
- wood = 60
- stone = 40
- iron = 0
- upkeep = 6000
- build_time = 4
- special = 5
- }
- 3
- {
- price = 75000
- wood = 100
- stone = 70
- iron = 0
- upkeep = 10000
- build_time = 6
- special = 15
- }
- 4
- {
- price = 100000
- wood = 200
- stone = 150
- iron = 0
- upkeep = 15000
- build_time = 8
- special = 25
- }
- }
- ShipYard
- {
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- }
- 1
- {
- price = 30000
- wood = 50
- stone = 40
- iron = 25
- upkeep = 2000
- build_time = 2
- }
- 2
- {
- price = 62000
- wood = 90
- stone = 70
- iron = 40
- upkeep = 5000
- build_time = 4
- }
- 3
- {
- price = 120000
- wood = 180
- stone = 150
- iron = 70
- upkeep = 15000
- build_time = 6
- }
- 4
- {
- price = 185000
- wood = 250
- stone = 200
- iron = 100
- upkeep = 25000
- build_time = 8
- }
- }
- TownHall
- {
- name = str_TOWNHALL
- }
- TradingPost
- {
- name = str_TRADINGPOST
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- // special - discount in %
- special = 0
- }
- 1
- {
- price = 8000
- wood = 40
- stone = 40
- iron = 25
- upkeep = 1500
- build_time = 2
- special = 5
- }
- 2
- {
- price = 15000
- wood = 80
- stone = 80
- iron = 50
- upkeep = 3000
- build_time = 4
- special = 10
- }
- 3
- {
- price = 32000
- wood = 150
- stone = 150
- iron = 80
- upkeep = 8000
- build_time = 6
- special = 15
- }
- 4
- {
- price = 72000
- wood = 250
- stone = 250
- iron = 100
- upkeep = 15000
- build_time = 8
- special = 20
- }
- }
- UnionHouse
- {
- name = str_UNIONHOUSE
- }
- WareHouse
- {
- name = str_WAREHOUSE
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- // special - capacity
- special = 0
- }
- 1
- {
- price = 5000
- wood = 0
- stone = 0
- iron = 0
- upkeep = 500
- build_time = 2
- special = 200
- }
- 2
- {
- price = 8000
- wood = 80
- stone = 40
- iron = 0
- upkeep = 1000
- build_time = 4
- special = 400
- }
- 3
- {
- price = 15000
- wood = 160
- stone = 80
- iron = 30
- upkeep = 2000
- build_time = 6
- special = 600
- }
- 4
- {
- price = 20000
- wood = 250
- stone = 150
- iron = 50
- upkeep = 4000
- build_time = 8
- special = 800
- }
- }
- }
Под каждым из зданий отображаются уровни. К примеру:
- Buildings { Admiralty { name = str_ADMIRALTY }
- CompanyHouse { name = str_COMPANYHOUSE }
- Fort { name = str_FORT
- 0 { price = 0 wood = 0 stone = 0 iron = 0 upkeep = 0 build_time = 0
- // special - number of cannons defending port special = 0 }
- 1 { price = 50000 wood = 40 stone = 80 iron = 30 upkeep = 3500 build_time = 4
- special = 5 }
- 2 { price = 120000 wood = 80 stone = 150 iron = 50 upkeep = 10000 build_time =
- 10 special = 10 }
Эти уровни отображают количество ресурсов, необходимых для постройки здания на каждом из пяти уровней. Измените один (или все, если необходимо) из них. К примеру:
- Buildings
- {
- Admiralty
- {
- name = str_ADMIRALTY
- }
- CompanyHouse
- {
- name = str_COMPANYHOUSE
- }
- Fort
- {
- name = str_FORT
- 0
- {
- price = 0
- wood = 0
- stone = 0
- iron = 0
- upkeep = 0
- build_time = 0
- // special - number of cannons defending port
- special = 0
- }
- 1
- {
- price = 1
- wood = 1
- stone = 1
- iron = 1
- upkeep = 1
- build_time = 1
- special = 5
- }
- 2
- {
- price = 1
- wood = 1
- stone = 1
- iron = 1
- upkeep = 1
- build_time = 1
- special = 10
- }
То есть теперь здание "Fort" 1-го уровня стоит 1 золота, 1 леса, 1 камня, 1 железа, 1 золота на содержание и строится 1 месяц.
Модификация кораблей:
Используя текстовый редактор измените файл "shiptypes" в директории "\East India Company\Data\AI". В данном файле содержится конфигурация всех кораблей: цена, количество HP, количество пушек, объем трюма и т.д. Изменение этого файла повлечет за собой изменение геймплея, поскольку AI использует эти же настройки для покупки и использования своих кораблей.
К примеру:
- galleon
- {
- // name from locale
- type = str_SHIP_TYPE_GALLEON
- unit = uSHIP_galleon
- part1 = pSH_ga01
- warship = 1
- speed_strategic = 0.05
- speed_tactical = 0.50
- maximum_speed = 8
Следующие строки содержат информацию о количестве HP, парусах и пушках в тактическом режиме.
- hitpoints_hull = 700
- hitpoints_sails = 700
- hitpoints_cannons = 18
Следующие строки содержат информацию об экипаже (max, min, обслуга пушек).
- crew_max = 120
- crew_min = 20
- cannoncrew_size = 3
Следующие строки содержат информацию о цене (покупка, разлочивание, ремонт и т.д.).
- price = 75000
- unlockPrice = 150000
- repairPrice = 10
- repairHullPrice = 26
- repairSailPrice = 9
- repairCannonPrice = 200
- ammoPrice = 20
- crewPrice = 10
- marinePrice = 20
Количество месяцев, необходимых для постройки:
- buildTime = 7
Объем трюма:
- cargo_space = 10
Дальность и повреждения пушек:
- cannon_range = 1100
- cannons_max = 18
- cannon_type = 2
- solid_max = 180
- grape_max = 90
- chain_max = 90
- fire_max = 90
- visibility_range = 1000
- sailing_range = 2500
- shipyard_min = 3
Игровое время, когда корабль можно исследовать:
- available_from = 1600
- hull_low = -4.9
- hull_high = 9.0
- sail_low = 10.5
- sail_high = 60
- draft_min = -2.0
- draft_max = 2.0
- sail_speed = 0.6
- bank_speed = 0.025
- arcade_turn_speed = 0.015
- arcade_rudder_max = 22.0
- normal_turn_speed = 0.015
- normal_rudder_max = 19.0
- simulation_turn_speed = 0.013
- simulation_rudder_max = 15.0
- rudder_speed = 0.06
- rudder_damp = 0.03
- weight = 10000
- construction_time = 8
- sail_damage_scale = 1.0
- }